RPG Inspiration: High Plains Invaders

High Plains Invaders PosterHigh Plains Invaders

High Plains Invaders is a 2009 movie, directed by Kristoffer Tabori and starring  James Marsters, Cindy Sampson and Sebastian Knapp. (IMDB Link)

 

This is actually a very fun movie, and deserves more recognition than it gets.

About to be Executed

At the start of the movie, the main character is in a cell, awaiting his own execution. I think it is a great way to start a story, or even a campaign. Perhaps all of the characters are on death row, which is how they meet.

A Hanging

The Gallows is Town Business

Soon afterwards, we learn the the gallows is the driving force behind the town’s economy. This is something that is not explored in the movie, due to the aliens invading, but is an interesting concept. It is something I would love to add to a campaign, just as a bit of background colour, if nothing else.

Interrupted Hanging

And of course, the hanging gets inevitably interrupted (I guess this would count as a spoiler for somebody who has never seen a western).

Another scene I would love to use in a game… Have a character get captured and sentenced to death, just so the other characters can rescue him in the nick of time.

Dealing with the Wounded

A large part of the problem that the protagonists have is the fact that one of them is wounded, and therefore needs special attention.

In most RPGs, damage and injury is abstracted, it would be interesting, both in story terms, and in strategic terms, if the actual effects of injury are treated more realistically.

Material Science

Finally, the day is saved due to one character’s understanding of material science. This is just a very good example of how normally ignored skills could still save the day in the right situation.

High Plains Invader

Dung Beetles

The aliens in this movie are compared to dung beetles, in the sense that they extract and concentrate the Uranium from their food.

This could work very well in a SciFi game. Perhaps the characters encounter a planet which uses animals for purifying materials in this way? Smelters get replaced by herds.

Wild West Ghost Hunters

<Note: This is still a draft, just making it public for my group>

 

I got this idea while reading through the Supernatural rulebook, and the initial idea was “Supernatural in the Old West” Of course, there are many other directions that this kind of campaign could go in, but that is my core idea.

This kind of campaign would focus on a group of characters, travelling from town to town, hunting ghosts, vampires, and various and sundry supernatural critters.

Elements to Include

Isolation

The towns that the characters will travel to will normally be small, and out of touch with the rest of the world, relying on periodic coaches passing through for news.

This will both help and hinder the characters. It will be a lot easier to convince the town that they are a travelling judge, or a government agent, when the locals cannot just phone their superiors to check. On the other hand, it also means that it will be a lot harder for the characters to get help, or to do research.

Another aspect of the communication means that by the time the characters hear about something going on, it might already be weeks or months later, and they may arrive to find that the situation has gotten completely out of control.

Travel

Of course, the characters will spend a lot of time travelling, which can be an adventure in itself, as they cross unforgiving deserts, deal with bandits and Native Americans, as well as other things that live in the wilderness, far from populated places.

The Carriage

Rather than riding across the west, the characters travel by train, in a specially modified carriage, that acts as lab, library and living quarters, and which they attach to any train that is going their way. It might even be modified in such a way that it can be take off the tracks, and hitched to a team of horses, in order to reach those places away from the railroads. It would give the characters a base of operations, as well as a place to get things done, but it will attract attention, perhaps unwanted.

Characters

The characters for this would be monster hunters of some sort, and there are a couple of types of characters that could fit in easily into the campaign, although any character you could find in the old west could fit in.

- Gunslinger, gambler, scientist, gentleman, criminal, occultist, bounty hunter, miner, native american, reporter, government agent

Opposition

A large part of this campaign would be monster-of-the-week type scenarios, but to keep thing interesting, there should be an overarching big bad that pops its head up every now and then.

Imported Evils

When the settlers travelled to the “new” world from Europe, other things came with them, possibly for the same reasons. The vampires, werewolves and demons of European folklore could have followed their people, hoping for a new land, or perhaps an easier population to control, due to the lawless state of the frontier.

Of course, there is no reason why the imported evils would have to be limited to European folklore. The African slaves were collected without any regard for their differences, and some non-human beings could have been easily brought across. The enemy could also be a benevolent entity, driven to do horrible things by the conditions its people enured.

Finally, a lot of the work on the rail roads was done by the Chinese, who also have a rich mythology of spirits and creatures, what could they have brought across?

Native Evils

Of course, the Native Americans have spirits, demons and creatures of their own, with many reach mythologies on the continent. Some of these creatures will be mean and evil, while others may be unhappy with the new settlers.

Another type of story could involve some sort of creature which is finally freed from its prison, since the settlers drove off the people who were keeping it under control. Perhaps once there is nobody left to preform the ritual, the thing under the hill is set free to haunt the land once again.

Humans

For a change of pace, make the enemies be normal human beings, with no supernatural involvements. This would be useful if you want to run a classical western story. This would give you a chance to involve outlaws, cattle barons and other staples of the western genre.

System

The obvious system for a weird west game would be Deadlands, but I think the feel of the Deadlands setting is a bit more Gonzo than what I am going for here.

For a much different experience, hacking Dogs in the Vineyard could be an idea, but once again, this errs too much in the other direction, since it would lead to an emphasis on moral decision. An interesting game, to be sure, but not what I have in mind.

Since Supernatural was an inspiration for this, it should be possible to hack the system for this game. From my reading, very few changes are necessary. I am not very familiar with the system, having only read through the rulebook, and I have never played it, or any of the other Cortex games.

If I were to go with a familiar system, I would chose something like the World of Darkness, or possibly Unisystem, since I think that either one of them could work for this.

Of course, I would consider FATE as well, since I have been dying to try it.

If I ever get players together for this, I guess the system would really depend on what they felt like.

RPG Inspiration – Jonah Hex

This time, I am drawing on another movie: Jonah Hex. It got really bad reviews, but I actually enjoyed it.

Jonah Hex Poster

Jonah Hex

Jonah Hex is a 2010 movie, directed by Jimmy Hayward, starring Josh Brolin. (IMDB Page)

Frustrated Revenge

In the beginning, we start of with Jonah Hex trying to hunt down the man responsible for the death of his family. Before he can exact his revenge, the man is killed in a fire, and Jonah Hex continues trying to find a way to get rid of his rage. This is an interesting spin on the “looking to avenge” idea… What if its already too late? What if the barbarian that wants to hunt down the Orc Chieftan that ransacked his village finds out that the chieftain died of the Giggling Plague two years ago? Does he give up his quest? Does he look for others to get his revenge on?

Jonah Hex Brand

Memento

The villain brands Jonah, as a reminder about what he did. In an RPG, you could use something similar, or a variation of it. Perhaps the scars on the paladin’s skin serve to remind him of the battles he has been through, and of the cost of righteousness. He could heal them easily enough, but they have become a part of who he is. Another variation of this idea is the use of tattoos, scarification or branding in a culture to mark the accomplishments of the person. Of course, you could use this the way it was in the movie, as a punishment by the villain, or even the organisation that the character is a part of (such as the old story about the Yakuza cutting off fingers)

Talking to the Dead

Jonah Hex is able to bring the dead back to life, but only for a short time. Its a power that I have not seen very often, at least in this form. It could be interesting.

There is also the possibility that the character is the one brought back from the dead, and only has a couple of hours of life left to him… What will he do with it?

Centential

The villain of the movie has chose the Centenial to strike, due to the significance the date held in the minds of the people.

Large celebrations of this sort are rarely seen in RPGs, and I really think our worlds could be richer for them. It just gives a bit more depth, rather than a random celebration, perhaps the villagers are celebrating the 100 years since the evil wizard was vanquished?

I think that things like that are a good way to make the setting feel more real. Just about any country has a date of significance that they celebrate in one way or another. It could be an anniversary of the date the country achieved independence, crowned a king, or something else. In most countries, it just means that people get a day off work, but there could be more to it.

He Don’t Look so Tough

In one scene, two people at a bar recognize Johan Hex, and one of them remarks “He don’t look so tough,” with predictable results.

This got me thinking that as characters get more famous, they will have people trying to get glory by trying to prove they can beat them. You can use this to start a bar-room brawl if you really want to, which is a fine thing in itself, but it can go further: A drunk youth tries to pick on the characters, and gets beaten to a pulp. The next day, the characters discover that he was the mayor’s son, and the mayor is not too happy about it.

This could also be a case of mistaken identity. Perhaps the character just looks like an famous warrior, and keeps wondering why so many people are trying to pick fights with him.

How not to Handle Animal Companions

This movie is also a good example of how not to handle animal companions. Johan Hex has two: a horse and a dog he saves. The horse acts as transport, while the dog… follows him around… that’s it. The dog does not in any way contribute to the plot, or provide much insight into the characters. It’s just there.

Basically, if you have a character with an animal companion of some sort, you can do better than that.