Kuro is a very interesting game, with a very original setting. In my mind, it feels like Ghost in the Shell meets The Ring. The game is set in Japan in 2046. After the Kuro Incident, an event in which Japan is protected from a thermonuclear strike by an unknown force, the country is blockaded by the rest of the world, since they believe that Japan has access to top secret missile shield technology. In the meantime, reports of strange events are on the rise, and while most remain ignorant, some are starting to realise that there is something else in Japan trapped with the people.
The first half of the book is devoted to explaining the setting. It presents a Japan isolated from the rest of the world,and after six months of the blockade, the strain on the country is slowly starting to show through. In the wake of the Kuro incident, there are a number of groups emerging in society, as the people try to deal with what has happened.
The book presents a very cyberpunk feel of the future, with ubiquitous computing, where even the poorest person owns a device, and augmented reality and holograms are everywhere.
The supernatural is making its presence felt, slowly and gradually, with most people dismissing the reports as superstition, or a lone maniac.
The book does an excellent job of presenting the setting, and while I am probably not getting it across in this review, the setting does feel truly unique, while being recognisable and interesting enough to play in.
The system itself is only explained later in the book. To resolve an action, the player rolls a number of D6, equal to his stat, and adds a skill, trying to beat the target number, or the roll of another character.
The system is very simple, straightforward, and easy to learn. I do find that it does not really tie into the setting, and does nothing to evoke the flavor and themes of the game. If I were to run the game, I would probably use something like Fate. The system here is serviceable but a bit bland.
The book closes with an introductory adventure, Origami, in which the characters start of as normal Japanese citizens, and get drawn into some of the events of the world of Kuro. It provides a good introduction to this fascinating setting.
Just for the setting alone, this game is worth the price! Cubicle Seven is planning to release another two books in this setting, and I am really looking forward to them.